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Cornelius Malerczyk

The Personal Pages

Railroad Gate IBL

Posted on: January 7, 2020December 2, 2022Arnold , Autodesk Maya , Panorama , Renderings , Uncategorized
Railroad Gate IBL

After a long time a new post regarding some 3D computer graphics work.This is a simple rendering of a Hyundai i30 waiting at a closed railraod gate in Frankfurt (near […]

Concrete Bath

Posted on: July 14, 2017July 15, 2017Autodesk Maya , Portfolio , Renderings , Tutorials , V-Ray
Concrete Bath

This rendering is a small case study done with Autodesk Maya 2017 and Chaosgroup V-Ray 3.6. Mainly just an academic finger exercise to test some shading and rendering features after […]

Shader-Bogen

Posted on: April 9, 2017April 9, 2017Autodesk Maya , Mental Ray , Portfolio , Renderings , Tutorials , Uncategorized , V-Ray
Shader-Bogen

…und noch ein Post rund um das Thema Shader. Hat man mit dem Shader-Template ein Material gebaut, getestet und auch bereits in der eigenen 3D-Szene eingesetzt, muss es oft für […]

Buch Rendering mit Maya & V-Ray

Posted on: January 8, 2017November 29, 2022Autodesk Maya , Portfolio , Renderings , Tutorials , Uncategorized , V-Ray
Buch Rendering mit Maya & V-Ray

Es ist das weltweit erste Buch zum Thema “Rendering mit Maya & V-Ray” und nach fast zwei Jahren Arbeit nun veröffentlicht. Mit 490 Seiten und 1,5 kg ist es ein […]

Making of Holzeisenbahn

Posted on: November 27, 2016November 29, 2016Autodesk Maya , Portfolio , Renderings , Tutorials , V-Ray
Making of Holzeisenbahn

        Die Idee für die Szene ist das Rendering einer Spielzeugeisenbahn aus Holz in einem Kinderzimmer. Der Zug steht fahrbereit zum Spielen auf dem Teppich des Zimmers. Die Andeutung einer […]

V-Ray – Physikalische Plausibilität

Posted on: May 7, 2016May 8, 2016Autodesk Maya , Portfolio , Renderings , Tutorials , V-Ray
V-Ray – Physikalische Plausibilität

V-Ray ist ziemlich einfach zu bedienen, wenn es um physikalische Korrektheit oder Plausibilität geht. Mit der VRayPhysicalCam lässt sich eine 3D-Kamera wie eine reale Spiegelreflexkamera bedienen und kann über typische […]

Furry Fruits

Posted on: December 16, 2015December 16, 2015Autodesk Maya , Renderings , V-Ray
Furry Fruits

…true to the motto “It’s so fluffy!!” some renderings of furry fruits. Software used: Autodesk Maya 2016, Chaosgroup V-Ray 3.1, Photoshop CC 2015  

Hunting The Light For You

Posted on: January 17, 2014November 29, 2022Autodesk Maya , Movies , Renderings , V-Ray
Hunting The Light For You

Virtual product visualization of a living room lamp. Software used: Autodesk Maya 2014, V-Ray 2.3, After Effects, Premiere, Photoshop. Music: ‘Song for Sarah’ by Frithjof Brauer

RealFlow Milk Simulation

Posted on: August 19, 2013March 3, 2014Autodesk Maya , Portfolio , Renderings , V-Ray
RealFlow Milk Simulation

Submission to NextLimit’s RealFlow Learning Edition Competition 2013 ‘Make a Summer Splash’. Even here: There is not always the necessity of millions of particles for a simulation. This was simulated […]

T800 Studies

Posted on: March 1, 2013June 29, 2015Autodesk Maya , Mental Ray , Portfolio , Renderings
T800 Studies

Some image based lighting and prost processing studies using D. Wallace’s free T800 terminator model.

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